Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Sep 13, 2009, 10:22 PM // 22:22   #1
Desert Nomad
 
Chocobo1's Avatar
 
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
Advertisement

Disable Ads
Default Please remove Charrslaying Mod

All of the EotN Ebon Vanguard Weapon Skins have the mod Charrslaying on them. I know the weapons are literally called Charrslayer *weapon* but some of these have amazing skins, and this unremovable mod makes it so you can't actually use them in many situations without handicapping yourself.

Suggestion is pretty simple, Make it so the Charrslaying mod can be changed.

Edit: For people concerned with Lore, I suggest that the Weapon always come with the mod, but it can be taken off or replaced with another.

Last edited by Chocobo1; Sep 14, 2009 at 02:58 AM // 02:58..
Chocobo1 is offline   Reply With Quote
Old Sep 13, 2009, 11:12 PM // 23:12   #2
Forge Runner
 
jonnieboi05's Avatar
 
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [ギルド]
Default

There were 1 or 2 skins that I found to be decent but nothing I would use over what I already have. Personally-- changing the +20% to a +30 health or an AL +5 really won't make or break you in PvE so there's no need to worry. If it does... Then... Well... I'm sorry for anyone who can't continue on through PvE without that one little mod to boost your little 'ol red bar. <_<


~LeNa~
jonnieboi05 is offline   Reply With Quote
Old Sep 13, 2009, 11:15 PM // 23:15   #3
Lion's Arch Merchant
 
Saph's Avatar
 
Join Date: Feb 2009
Profession: R/
Default

I agree. I love the Charrslayer Focus, it looks bad ass on my necro, but the +10 against Charr is rather useless. Would love if this could be taken off.
Saph is offline   Reply With Quote
Old Sep 13, 2009, 11:33 PM // 23:33   #4
Miss the good ol' days
 
Atro's Avatar
 
Join Date: Sep 2009
Location: Where don't I live?
Profession: A/
Default

I agree, there are a few great skins here that are useless to me because of the mod.
Atro is offline   Reply With Quote
Old Sep 13, 2009, 11:54 PM // 23:54   #5
Lion's Arch Merchant
 
notskorn's Avatar
 
Join Date: Oct 2006
Guild: Clan Roxor
Profession: W/E
Default

Agreed. A lot of those weapons look cool but they are useless because of that mod. Maybe make the mod a separate craftable at that guy?
notskorn is offline   Reply With Quote
Old Sep 14, 2009, 01:32 AM // 01:32   #6
Forge Runner
 
Gift3d's Avatar
 
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
Default

there are some really nice skins in there but the mods that can't be taken off makes them just not worth it. so i'll agree with this idea.
Gift3d is offline   Reply With Quote
Old Sep 14, 2009, 01:57 AM // 01:57   #7
Jungle Guide
 
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
Default

/signed, just remove the mods and make the weps moddable like every other crafter wep, would be cool.
Lux Aeterna is offline   Reply With Quote
Old Sep 14, 2009, 01:59 AM // 01:59   #8
Desert Nomad
 
Chocobo1's Avatar
 
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
Default

Quote:
Originally Posted by JonnieBoi05 View Post
There were 1 or 2 skins that I found to be decent but nothing I would use over what I already have. Personally-- changing the +20% to a +30 health or an AL +5 really won't make or break you in PvE so there's no need to worry. If it does... Then... Well... I'm sorry for anyone who can't continue on through PvE without that one little mod to boost your little 'ol red bar. <_<


~LeNa~
I play more PvP than PvE, but I use my PvE characters so I can look pretty without having to grind for tournment points. Regardless, it's pretty lame anyway to be handicapped. People aim to be using the best gear for the situation, it's an annoyance in the back of your mind that you are using a useless mod the entire time.
Chocobo1 is offline   Reply With Quote
Old Sep 14, 2009, 02:05 AM // 02:05   #9
Wilds Pathfinder
 
Join Date: Sep 2006
Location: WI
Profession: Mo/
Default

Quote:
Originally Posted by JonnieBoi05 View Post
There were 1 or 2 skins that I found to be decent but nothing I would use over what I already have. Personally-- changing the +20% to a +30 health or an AL +5 really won't make or break you in PvE so there's no need to worry. If it does... Then... Well... I'm sorry for anyone who can't continue on through PvE without that one little mod to boost your little 'ol red bar. <_<


~LeNa~
it doesn't only have to be for pve. i would love to have a charrslayer shield pvp ready
turbo234 is offline   Reply With Quote
Old Sep 14, 2009, 02:05 AM // 02:05   #10
Furnace Stoker
 
MagmaRed's Avatar
 
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
Default

I understand the mod may not work for MOST builds and uses. However, the mod is specific to that weapon for a lore reason. Changing that would ruin the story involved. Instead of removing it from there, I'd prefer another source of the skin if it was THAT important to have. But we already have suggestions for more weapon skin options. Make PvP weapon skin exclusives available to PvE. Make all PvE weapon skins available to PvP. Etc., etc., etc.

/unsigned for your idea, as I feel the lore is more important than a skin
MagmaRed is offline   Reply With Quote
Old Sep 14, 2009, 02:10 AM // 02:10   #11
Forge Runner
 
jonnieboi05's Avatar
 
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [ギルド]
Default

@ everyone quoting me: I was referring to the PvE aspect of the game. If I was referring to both I would have stated "PvX" or "PvE/P". ^^;

Also, MagmaRed hit the nail on the head. The charr weapons are meant to be lore based.



~LeNa~
jonnieboi05 is offline   Reply With Quote
Old Sep 14, 2009, 02:24 AM // 02:24   #12
Desert Nomad
 
Puebert's Avatar
 
Join Date: Oct 2005
Profession: Mo/
Default

/signed

I don't care that it's lore based, they shouldn't have a few weapon skins that are only available with certain mods.
Puebert is offline   Reply With Quote
Old Sep 14, 2009, 02:44 AM // 02:44   #13
Forge Runner
 
jonnieboi05's Avatar
 
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [ギルド]
Default

Quote:
Originally Posted by Puebert View Post
/signed

I don't care that it's lore based, they shouldn't have a few weapon skins that are only available with certain mods.
Tell that to Mallyx's cute little lantern.



~LeNa~
jonnieboi05 is offline   Reply With Quote
Old Sep 14, 2009, 02:57 AM // 02:57   #14
Desert Nomad
 
Chocobo1's Avatar
 
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
Default

I'd agree with splitting it into one that can't have the mod removed and one that can. But It seems like a stupid thing to do. If you really are into the Lore that much, then don't remove the Mod?

Edit: Gotta make this more clear. I think the Mod should come with the weapon, but it can be replaced and removed.
Chocobo1 is offline   Reply With Quote
Old Sep 14, 2009, 03:10 AM // 03:10   #15
Miss the good ol' days
 
Atro's Avatar
 
Join Date: Sep 2009
Location: Where don't I live?
Profession: A/
Default

Again Agreed with Chocobo1, then it doesnt screw up the lore and we are all happy
Atro is offline   Reply With Quote
Old Sep 14, 2009, 04:00 AM // 04:00   #16
Krytan Explorer
 
GWfan#1's Avatar
 
Join Date: Jul 2009
Guild: My Character Liked Gwen [First]
Profession: R/
Default

I'd say dont change it :\ next thing you know people will be wanting to change the fiery sword hilt on the Q7 15^50 Fiery Dragon Sword they've had forever =]
GWfan#1 is offline   Reply With Quote
Old Sep 14, 2009, 07:47 AM // 07:47   #17
Wilds Pathfinder
 
Join Date: Sep 2006
Location: WI
Profession: Mo/
Default

Quote:
Originally Posted by GWfan#1 View Post
I'd say dont change it :\ next thing you know people will be wanting to change the fiery sword hilt on the Q7 15^50 Fiery Dragon Sword they've had forever =]
uh yeah that's a totally different story. the fiery hilt is also useful(conjure flame mostly) unlike the charrslaying mods which literally can't be used for anything in pvp.
turbo234 is offline   Reply With Quote
Old Sep 14, 2009, 11:38 AM // 11:38   #18
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

PvE-only and non-battle related upgrades should be on a PvE-only slot.

That goes for "Highly Salvageable" and "Improved Sale Value" and "+Defense versus race" upgrades too.
MithranArkanere is offline   Reply With Quote
Old Sep 14, 2009, 11:46 AM // 11:46   #19
Academy Page
 
eyekwah2's Avatar
 
Join Date: Jul 2009
Guild: Martyrs to the Flame
Profession: Rt/Me
Default

In my opinion, what they need to do is take every "Charrslaying" "Trollslaying" "Demonslaying" etc. mod and make it so that it reads "20% damage vs x, 10% damage vs everything else" so that rather than getting 15% while health is above 50%, you get 10% unconditional. Perhaps it's not as good as 15% while health is above 50%, but at least you'd see such mods used a lot more often.
eyekwah2 is offline   Reply With Quote
Old Sep 14, 2009, 12:33 PM // 12:33   #20
Forge Runner
 
Tenebrae's Avatar
 
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
Default

Its a good idea , there should be an option to remove that mod if you dont want it.
/signed
Tenebrae is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:55 AM // 08:55.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("